From Angular Velocity to rpm – Math and Physics – GameDev.net

by admin on April 20, 2012

From Angular Velocity to rpm – posted in Math and Physics: Hi all, In my car simulation i have change a lot of settings and i am trying a new approach. I try to simulate an Engine and then get the resulting speed of the wheels.

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From Angular Velocity to rpm – Math and Physics – GameDev.net
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